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Dice Roller

Pick a die from the d4 to the d100, set how many and any modifier, or type notation like 3d6+2, and roll. Every die is drawn with its result on the face, the total is added for you, and each roll comes from your device's own cryptographic randomness.

Your roll

2d6
d6 showing 4d6 showing 3

Total

7

2d6 · 4 + 3 = 7

Possible range

2 to 12

2d6 can land anywhere in here

Average total

7

What this roll settles at over many tries

Rolls this session

1

Counted on your device only

Roll history

  1. 2d64 + 37

Newest first, kept only on this page. Close the tab and it is gone.

Die type

The full polyhedral set. For odd dice, type the sides in the notation box below.

Each rolls on its own, the total adds up

Added after the dice land, the +3 in 2d6+3

Type a roll the way a rulebook writes it and the controls follow.

Advantage and disadvantage roll 2d20 and keep the better or the worse die, with your modifier applied, the way 5e checks work.

Every roll is generated on your device with your browser's secure randomness. Nothing is uploaded, logged, or stored.

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Private by design

Everything runs in your browser. Nothing you enter is uploaded, logged, or stored.

Instant results

No server round-trip and no queue. The answer appears the moment you ask for it.

🎁

Free, no limits

No account, no email, no daily cap, and nothing useful hidden behind a paywall.

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Works offline

Once the page loads it keeps working with no connection, even in airplane mode.

This free online dice roller rolls one die or a whole handful for you, from a plain six sided cube to the full set of role playing dice, and shows every result along with the total. Pick the type of die, choose how many to roll, add a modifier if your game needs one, and roll. The result appears at once, worked out on your own device, so nothing you do is uploaded or stored. Whether you have lost the dice from a board game or you are running a tabletop campaign that calls for a d20 and a d100, the dice roller stands in for a physical set without the risk of a die rolling off the table and under the couch.

Dice have decided outcomes in games for thousands of years, from ancient bone knucklebones to the precise polyhedral sets on a modern gaming table. What they all share is the same job: producing a fair, unpredictable number so a game can move forward without anyone controlling the result. A virtual dice roller does that job with a few advantages. It never goes missing, it cannot be loaded or shaved to cheat, it rolls twenty dice as easily as one, and it adds up the total for you. This page covers what the tool does, how to use it for board games and role playing games, what the odds behind the dice really look like, and why a digital die can be fairer than a plastic one.

What a dice roller is, and when you need one

A dice roller reproduces the result of throwing dice using software instead of a physical object. You tell it what kind of die you want and how many, and it returns a random face for each, just as if you had shaken them in a cup and tipped them out. For a standard game that means a six sided die numbered one to six. For a role playing game it might mean a twenty sided die, or several dice of different types.

You need a dice roller in more situations than you might expect. The classic one is a missing die: a family board game is ready to play, but the dice have vanished, and a roller on your phone gets the game started in seconds. Tabletop role players use one when they want to keep their hands free, play remotely with friends, or avoid carrying a heavy bag of dice. Teachers use one to generate large amounts of random data for probability lessons. And anyone can use a die as a quick random picker, for example rolling to see who goes first or which of six options to choose.

The point is the same each time. A die gives you a fair, bounded random number, and a dice roller gives you that without needing the physical object in your hand.

The family of dice, from d4 to d100

Most people picture a die as a six sided cube, and for board games that is usually right. Tabletop role playing games, though, use a whole family of dice with different numbers of faces, and our dice roller supports all of them.

The d4 is a four sided pyramid, often used for small amounts of damage or minor effects. The d6 is the familiar six sided cube found in nearly every household game. The d8 has eight faces, the d10 has ten, the d12 has twelve. The d20, a twenty sided die, is the centerpiece of many role playing systems, used for the checks and attack rolls that decide whether an action succeeds. The d100, or percentile die, produces a number from one to one hundred, either as a single hundred sided die or by rolling two ten sided dice together.

You can also set a custom number of sides. If a game you are playing calls for a three sided die, a sixteen sided die, or a thirty sided die, the roller can produce a fair result across exactly that range. This flexibility means the tool is not limited to any one game system; it can stand in for any die a game designer has ever dreamed up.

How the Toolfiddle dice roller decides each result

Every roll comes from your browser's random number generator. When you press roll, the tool asks for a random value for each die and maps it evenly onto the faces of that die, so a d6 returns one to six with equal chance and a d20 returns one to twenty with equal chance. Each die in a group is rolled independently, meaning the result of one has no bearing on another, exactly as separate physical dice behave.

This independence is a key idea. If you roll five six sided dice at once and four of them come up six, the fifth die is still an even one in six for each face. The dice do not coordinate, and the tool does not try to balance them. Every face on every die starts fresh at equal odds on each roll. That is what makes the results genuinely random rather than following any hidden pattern, and it is why the totals behave the way probability says they should over many rolls.

How to use the dice roller step by step

The tool is built to get you rolling within a moment of the page loading.

  • Choose your die type. Select the number of sides you need, whether that is a standard d6 for a board game, a d20 for a role playing check, a d100 for a percentile roll, or a custom value.
  • Set how many dice to roll. If your game asks for a single die, leave it at one. If it asks for several, such as the three or four dice some games throw together, set the count accordingly. The roller handles a large handful as easily as one.
  • Add a modifier if you need one. Many games ask you to add or subtract a fixed number after rolling. Enter that value and the tool applies it to the total for you.
  • Roll. Press the button and every die's result appears, along with the sum and any modifier already applied. There is no waiting, because the whole thing is computed on your device.
  • Roll again as often as you like. Each press is a fresh, independent roll. There is no limit, so you can roll all evening without interruption.

Dice notation, explained simply

Tabletop games use a compact shorthand for dice rolls, and it is worth learning because it appears throughout rulebooks and character sheets. The notation looks like 2d6+3, and it breaks into three parts.

The number before the letter d tells you how many dice to roll. The number after the d tells you how many sides each die has. Anything after that is a modifier, a fixed number you add to or subtract from the total. So 2d6+3 means roll two six sided dice, add them together, and then add three. A single d20 with no extra is just 1d20, and a damage roll of 3d8 means roll three eight sided dice and total them.

Our dice roller lets you enter each piece: the number of dice, the sides, and the modifier. That way you can reproduce any roll a game asks for exactly as written, and the total you see already includes the modifier, so there is no arithmetic to do at the table.

A worked example: a role playing turn

Picture a turn in a tabletop role playing game. Your character swings a sword at a goblin. The rules say to roll a d20 and add your attack bonus of five to see if you hit. You set the roller to one twenty sided die with a modifier of plus five, roll, and get a 14 on the die for a total of 19. The goblin's defense is 15, so you hit.

Now for damage. Your sword deals 2d6+3. You switch the roller to two six sided dice with a plus three modifier, roll, and see a 4 and a 5 on the dice, plus three, for a total of 12 damage. The goblin is defeated. Two rolls, both handled in seconds, with every individual die shown and the totals added for you.

The same tool covers character creation. A common method for generating ability scores is to roll four six sided dice and add the highest three. You set the roller to four d6, roll six times for the six abilities, and read off the results. What would take a fistful of dice and careful adding becomes a quick, clear sequence on screen.

Rolling many dice and reading the total

The dice roller shines when a game throws several dice at once, because it does the adding for you and never miscounts. Rolling a big handful of physical dice and summing them by hand is slow and easy to get wrong, especially in a fast game. Here, every die is listed and the total is computed instantly.

This matters for games that lean on dice pools, where you roll many dice and count successes or add them up. It matters for damage rolls that use several dice at once. And it matters for probability work, where you might roll two or three dice hundreds of times to study how the totals behave. In every case, seeing each die plus the total removes the tedious part and lets you focus on the game or the lesson.

The odds behind a single die

A fair die is the cleanest example of a uniform distribution, meaning every outcome is equally likely. A six sided die gives each number from one to six a one in six chance, about seventeen percent. A twenty sided die gives each number from one to twenty a one in twenty chance, five percent each. Nothing is favored, and each roll stands alone.

That last point is the same independence that governs a coin flip, and it is just as easy to misread. After rolling three sixes in a row, the next roll is still a plain one in six for a six. The die is not hot, and it is not due for a low number to balance things out. Streaks of the same number happen naturally and mean nothing about the next roll. If you roll a single die a few hundred times with the tool and tally the results, you will see each face come up close to one sixth of the time, with the evenness improving the more you roll, which is the law of large numbers at work on a six way choice instead of a two way one.

Why two dice favor seven: the shape of the sum

Here is where dice get genuinely interesting, and where they differ from a coin in a way worth understanding. A single die is flat, every face equally likely. But the moment you add two dice together, the totals stop being equally likely, and a clear pattern appears.

Two six sided dice can total anything from two to twelve, but not with equal chance. There is only one way to roll a two, which is a one and a one, and only one way to roll a twelve, a six and a six. But there are six different ways to roll a seven: one and six, two and five, three and four, and the same three pairs reversed. Because seven has the most combinations, it comes up most often, roughly one time in six. Six and eight are next most common, then five and nine, and so on down to the rare two and twelve at the ends.

If you plotted how often each total appears over many rolls, you would get a triangle peaking at seven, the discrete cousin of the bell curve. This is why so many board games treat seven as special, and why the middle numbers feel common while the extremes feel lucky or unlucky. Rolling two dice hundreds of times with the tool and tallying the totals shows this shape clearly, which makes the dice roller a fine way to teach how combining random events changes the distribution. Add a third die and the peak grows smoother still, marching toward the classic bell shape that appears everywhere in statistics.

Real world uses across different players

A dice roller earns its place with several very different groups.

For families and casual gamers, it is the rescue for a game whose dice have gone missing. Nearly everyone has opened a board game to find one die short, and a roller on a phone gets the night back on track. It also settles quick questions, like who goes first, with a single roll, and when the choice is between people rather than numbers, a random picker does the same job with names.

For tabletop role players, it is a complete set of dice that never gets left at home. Games like Dungeons and Dragons lean on the d20 for checks and attacks, the d100 for percentile results, and mixed dice with modifiers for damage. A digital roller covers all of it, works over video calls when the group plays remotely, and keeps the totals straight during combat.

For teachers and students, it is a probability laboratory. One die shows a flat, even distribution. Two dice show totals clustering around seven in a triangle. The tool generates the data fast, so a lesson that would drain a class period rolling real dice takes minutes, leaving time to graph and discuss the results.

For game designers and hobbyists, the custom sided option and the ability to roll many dice at once make it a handy sandbox for testing how a new mechanic behaves before any physical dice are made. And for anyone who just wants a random number from one to a few, a single die is a friendly, familiar way to get one.

Tips and common mistakes

  • Match the notation exactly. If a rule says 3d8+2, set three dice, eight sides, and a plus two modifier, in that order. Rolling the wrong count or sides is the most common slip, and it quietly changes the odds of your result.
  • Do not expect a die to self correct. A run of low rolls does not make a high roll due. Each roll is independent, and treating a die as owing you a good result is the same gambler's fallacy that costs people at casino tables.
  • Remember that the sum is not flat. With two or more dice, the middle totals are far more likely than the extremes, so plan around seven being common and twelve being rare, rather than treating every total as equally likely.
  • Use the modifier field rather than adding in your head. Letting the tool apply the bonus avoids arithmetic errors during a fast game and keeps the shown total correct.
  • For probability demonstrations, roll enough times. Ten rolls will look lumpy and uneven. It takes a few hundred rolls before the true shape, whether the flat single die or the peaked two dice total, comes through clearly.

Is a virtual die fair? A closer look

It is reasonable to ask whether a software die is as fair as a physical one, and the honest answer is that it is usually fairer. A real die can be imperfect in ways you cannot see. Cheap dice may have slightly rounded or uneven faces, air bubbles inside, or a heavier side from the way the number pips are drilled, all of which nudge the odds away from even. Casinos use precisely machined dice for exactly this reason, and even those wear over time.

A virtual die has none of these flaws. There is no physical object to be uneven, weighted, or worn. The tool splits your browser's randomness into equal slices, one per face, so every face gets a precisely equal chance. In that sense a digital dice roller is a more trustworthy source of a fair roll than most dice you could buy.

The one honest note is that ordinary browser randomness is pseudo random, produced by a formula rather than a physical noise source. For every game and classroom use, this makes no practical difference at all: the output is thoroughly unpredictable and evenly balanced across the faces. The pseudo random versus true random distinction only matters for specialized fields like cryptography, which a dice roller is not built for. For deciding a move, dealing damage, or teaching a lesson, the tool's randomness is excellent and, if anything, cleaner than a physical throw.

Your rolls stay on your device

Everything the dice roller does happens inside your browser, on the device you are holding. When you press roll, your own device generates the random results and shows them, with no request going to a server and no data leaving your hands. We do not upload your rolls, we do not log them, and we keep no history once you close the tab. A dice roll is a momentary result, and we treat it that way, storing nothing.

Because the work is local, the tool also runs offline. Once the page has loaded you can turn off your connection and keep rolling all night, since none of it depends on the internet. That is ideal for a game in a cabin, a car, or anywhere the signal is weak, and it means the tool never needs anything from you beyond a tap on the roll button.

Genuinely free, with no catch

The dice roller is free in full. There is no sign up, no account to create, and no email to hand over. There is no watermark, no daily limit on rolls, and no feature locked behind a subscription. Some tools online cap free use or reserve the useful options, like extra dice types or bulk rolling, for paying users. We do not, because the roller costs almost nothing to run once it is loaded on your device, so there is no reason to charge for it or to hold anything back.

You can roll a single die today to settle who deals first, run four hundred rolls tomorrow for a statistics class, and return next month, all without paying, registering, or being nudged toward an upgrade. Every die type, the modifier, the custom sides, and unlimited rolling are available to everyone, every time.

Instant, unlimited, and light

Because the dice roller runs on your device rather than a remote server, results appear the instant you press roll. There is no spinner waiting on a network trip, no slowdown when the site is busy, and no artificial pause dressed up as suspense. You roll, and the numbers are there.

The page stays light and free of the heavy advertising and tracking scripts that clog so many free tools, so it loads quickly and responds immediately to every roll. Rolling one die or a full handful, over and over through a long game session, stays smooth and fast without draining your battery or your patience.

Works on any device, even offline

The dice roller behaves the same on a laptop, a tablet, or a phone, and the layout adjusts to whatever screen you are using. Any current browser runs it. Because the rolling is done locally, you do not need a connection once the page has loaded, so a lost signal on a train or in a basement game room does not stop play. Nothing depends on signing in or staying online, which is how a quick game tool should work.

What separates a good dice roller from a poor one

Online dice rollers are not all built alike, and a few things mark out a good one. It uses proper randomness so every face is genuinely equally likely, and it rolls each die independently rather than reusing a value. It shows every individual die, not just the total, so you can check the result and use it in games that care about individual dice. It handles modifiers and multiple dice cleanly, and it does not bury the roll button under ads or make you wait on a slow server.

Our approach is to do all of that simply: fair, independent rolls from your browser's randomness, every die and the total shown, full support for the polyhedral set and custom sides, modifiers applied for you, and no waiting because the work is on your device. Fair odds, useful features, and speed together are what a dice roller should give you, and that is what we set out to build.

If dice are not quite the shape of randomness you need, a couple of neighboring tools help. For a simple two way choice rather than a numbered die, the coin flip gives you heads or tails with a running tally. When you want a random number from any range you choose, with control over how many and whether repeats are allowed, the random number generator is the more flexible pick. And if you need a strong random secret instead of a game result, the password generator builds hard to guess passwords. Each of these, like the dice roller, runs entirely in your browser and keeps nothing.

The short version

A dice roller gives you the result of throwing dice without any physical dice, and this one covers the whole family from the everyday d6 to the d20 and d100 of role playing games, plus custom sides. Set the type, the number of dice, and any modifier, then roll to see every result and the total, computed on your own device. A single die is a flat, even one in six, while two or more dice make the middle totals like seven far more common than the extremes, which is a lovely thing to watch over many rolls. The tool is free with no limits, stores nothing about your rolls, and works offline once loaded. When a game needs dice, it is ready the instant you roll.

Frequently asked questions

The real questions people ask, answered plainly.

What is a dice roller and how does it work?

A dice roller is a tool that produces the result of rolling one or more dice without any physical dice. Our online dice roller asks your browser for random values, maps each to a face on the die you chose, and shows every result plus the total. It handles a single six sided die or a whole handful at once, all decided the moment you roll.

Which types of dice can I roll?

You can roll the full set of polyhedral dice used in tabletop games: the four sided d4, six sided d6, eight sided d8, ten sided d10, twelve sided d12, twenty sided d20, and the hundred sided d100. You can also set a custom number of sides for unusual dice, and roll several of any type together in one go.

How do I roll several dice at once and add them up?

Choose your die type, set how many you want, and roll. The dice roller shows each individual result and the sum of all of them. Rolling three six sided dice, for example, lists the three faces and the combined total, which saves you adding them in your head during a fast moving game.

Can I add a modifier to a roll, like plus three?

Yes. Many games ask you to roll dice and then add or subtract a fixed number, such as an attack bonus. Set the modifier and the dice roller applies it to the total automatically, so a roll written as 2d6+3 gives you the two dice plus three without any mental arithmetic.

Is an online dice roller truly random and fair?

Yes. Each die is rolled using your browser's random number generator, and every face has an equal chance to come up. Unlike a physical die, a virtual one cannot be chipped, weighted, or loaded, so there is no hidden bias. Every roll is independent of the last, exactly as fair dice should be.

What does notation like 2d6+3 mean?

Dice notation is shorthand used in tabletop games. The number before the d is how many dice, the number after d is how many sides each has, and anything after that is a modifier. So 2d6+3 means roll two six sided dice, add them together, then add three. Our dice roller lets you enter each part.

Can I use this dice roller for Dungeons and Dragons?

Yes. It covers every die a Dungeons and Dragons or other tabletop role playing game needs, including the d20 for checks and attacks and the d100 for percentile rolls. You can roll multiple dice with a modifier for damage, and roll four d6 when generating character ability scores. It is a full replacement for a physical set.

What are the odds on a single six sided die?

A fair six sided die gives each number from one to six an equal chance of one in six, roughly seventeen percent each. No single number is favored, and each roll is independent, so a previous six does not make the next roll any more or less likely to be a six. The dice roller keeps those odds exactly even.

Why is seven the most common roll with two dice?

Because there are more ways to make seven than any other total. Two six sided dice can make seven six different ways, from one and six up to six and one, while there is only one way each to make two or twelve. That is why seven comes up most often and the totals form a peak in the middle.

Can I use the dice roller when my physical dice are lost?

Yes, and that is one of its most common uses. If a board game's dice have gone missing under the sofa, the dice roller stands in for them completely. Set it to a six sided die, roll, and carry on with your game. It works for any game that needs dice, with any number of them.

Does the dice roller store or send my rolls anywhere?

No. Every roll is generated inside your browser on your own device. Nothing is uploaded, nothing is recorded on a server, and no history is kept once you close the page. The results are shown only to you, which is why the dice roller keeps working even when you have no internet connection.

Is the dice roller free, and are there limits?

It is entirely free. There is no sign up, no account, no email, and no cap on how many times you can roll. You can roll a single die or twenty of them, as often as you like, without a paywall or an upgrade prompt, because every feature is open to everyone at no cost.

Can I roll dice with a custom number of sides?

Yes. Beyond the standard polyhedral set, you can set any number of sides you need, which is useful for homemade games, unusual dice, or teaching. If a game calls for a three sided or thirty sided die, the dice roller can produce a fair result across exactly that many faces.

Can I use the dice roller on my phone and offline?

Yes. It runs in any modern mobile or desktop browser and adapts to your screen size. Because the rolling happens on your device, it works with no signal once the page has loaded, so you can keep a game going on a road trip or anywhere the connection is patchy.

How is a dice roller used to teach probability?

A dice roller makes probability visible. Students can roll one die many times to see each face come up about equally, then roll two dice to see totals cluster around seven in a bell shape. Because it rolls fast and shows every result, it supplies real data for graphing and discussion far quicker than physical dice.

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